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Quick Fight option allows you to create your own personalised and/or randomised short and fast-paced arena battles, as well as play split-screen multiplayer on the same device.'Spartacus' War' strategy mode includes factions, armies, and towns to conquer 'Save the Emperor' arcade mode for an almost limitless battle experience.Hitboxes for each body part in fast-paced melee and ranged combat.Gladihoppers combines classic pixel art 2d sprites with 3d low poly backgrounds to create a distinctive appearance and magnificent visuals that immerse you in the world of gladiators. There are over 90 things to personalise your gladiator with, including swords, axes, maces, shields, helmets, armour, pants, gloves, and shoes, in addition to melee assaults. The fighting system gives your gladiator two various battle postures, each with its own set of directional strikes that vary in power and speed, allowing for more dynamic and intriguing conflicts.
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Gladihoppers is a funny 2D physics gladiator battle simulator in which the combination of 2D physics and standard 2D animation provides a fun and unique gameplay experience that is unlike any other gladiator mobile game. Now with cross-platform online multiplayer 1v1 bouts in real time! If it weren't for its technical flaws, I'd say that the game is a worthy purchase, but as is it's tough to recommend.Put on a gladiator's sandals and fight for glory in spectacular arena battles. There are also a few minor issues, like the inability to name your gladiator at the character creation screen, that irked me.įor those of you who slaved over the Flash version of Swords and Sandals, this one will definitely be a fun blast from the past. The main issue with the game is that it is slloooooEven after multiple restarts the fights are almost unbearable to sit through. This wasn't the only technical issue I had, though. Once you get close to the enemy, you are just stuck there until he decides to move away. It turns out that my taunt trick still works pretty well, but I couldn't seem to move away from the enemy like I could on the Flash version.
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With this in mind, I went ahead and started up a game. If you just leveled up your charisma, you could start doing taunts that would actually do damage to the opponent. I seem to remember, and I may be wrong on this, a trick to the game that would make you win just about every time though.
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It may have taken a few rounds, but defeat seemed inevitable. The problem with the original game was that no matter how strong your character seemed to get, he would get butchered in the arena. As you progress through the game, you can level up a number of stats and buy new weapons/armor/magic/potions -really anything that a typical RPG would sell. The basic concept of Swords and Sandals is that you are a gladiator and must kill everyone in the arena. It was a brutally hard game that very few could get far in, but it was just so darn approachable. Back in the day, when I was sitting around at work playing Flash games for hours on end, I would play some Swords and Sandals here and there. It's been a long while since I've played the Flash version of Swords and Sandals.